UCONN Athletics Logo Animation
After finalizing the idea and storyboards, the next step was to gather footage. 300gb of footage from the past 30 years and hours later I was able to sort through and pick out the best, most memorable clips to use. Once the clips were selected, I had to convert all the clips to a uniform color-space and file type (image sequences) so I could use them as textures within Cinema 4D. From there it was a matter of placing each individual clip within the 3d scene, rendering, and color-correcting.